Dear fellow Scholars in the adult game industry there are countless atrocities from story to timeline to character development and worst of all renders!
In my time of playing games I couldn't help but notice how bad renders made the game unplayable, for example some are lazy and using 3d spirits as if it was a 2d game and other's over doing it with the angles literally doing a pick from every direction the character is standing in and you bet the game wasn't well posed.
But when it's well done even a screenshot in honeyselect could portray a better image than a 2 hour daz3d render! It all is about the artist not the tool!
But for your pure visual enjoyment what render engine or program would you like to see more used in game or what 3d program is your favourite to work with as a game dev?
Please let me know your thoughts down below!
In my time of playing games I couldn't help but notice how bad renders made the game unplayable, for example some are lazy and using 3d spirits as if it was a 2d game and other's over doing it with the angles literally doing a pick from every direction the character is standing in and you bet the game wasn't well posed.
But when it's well done even a screenshot in honeyselect could portray a better image than a 2 hour daz3d render! It all is about the artist not the tool!
But for your pure visual enjoyment what render engine or program would you like to see more used in game or what 3d program is your favourite to work with as a game dev?
Please let me know your thoughts down below!
Octane Render For Daz3d
When it comes to rigging, a jaw rig can get complicated very quickly. Being able to rig a jaw that works for a variety of scenarios — and is rebuildable — is an essential skill in production. Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. It was announced at SIGGRAPH 2011, and has been widely adopted across the industry by visual effects and animation professionals.